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Godot3

Godot - Thread safe APIs Thread safe APIs Godot - Docs » Multi-threading » Thread safe APIs Threads Using threads is a common way to balance processing scatter it across CPUs and cores. Godot supports multi threading, but not in the whole engine. 쓰레드를 사용하는 것은 CPU와 코어에서 프로세싱을 분산시키는 일반적인 방법입니다. Godot은 멀티 스레딩을 지원하지만 전체 엔진에서는 지원하지 않습니다. Below is a list of the areas in Godot and how they can be used with threads. 아래는 Godot의 .. 더보기
Godot - Getting the source Getting the source Godot - Docs » Compiling » Getting the source Downloading the Godot source code Before getting into the SCons build system and compiling Godot, you need to actually download the Godot source code. SCons 빌드 시스템에 들어가고 Godot을 컴파일하기 전에 실제로 Godot 소스 코드를 다운로드해야합니다. The source code is available on GitHub and while you can manually download it via the website, in general you want to d.. 더보기
Godot - Introduction to the buildsystem Introduction to the buildsystem Godot - Docs » Compiling » Introduction to the buildsystem SCons Godot uses SCons to build. We love it, we are not changing it for anything else. We are not even sure other build systems are up to the task of building Godot. We constantly get requests to move the build system to CMake, or Visual Studio, but this is not going to happen. There are many reasons why w.. 더보기
Godot - Compiling for Windows Compiling for Windows Godot - Docs » Compiling » Compiling for Windows Requirements For compiling under Windows, the following is required: Windows에서 컴파일하려면 다음이 필요합니다. Visual C++, Visual Studio Community (recommended), version 2013 (12.0) or later. Make sure you read Installing Visual Studio caveats below or you will have to run/download the installer again. Visual C ++, Visual Studio 커뮤니티 (권장),.. 더보기
Godot - Compiling for X11 (Linux, *BSD) Compiling for X11 (Linux, *BSD) Godot - Docs » Compiling » Compiling for X11 (Linux, *BSD) Requirements For compiling under Linux or other Unix variants, the following is required: Linux 또는 다른 Unix 계열에서 컴파일하려면 다음이 필요합니다. GCC or Clang Python 2.7+ (Python 3 only supported as of SCons 3.0) Python 2.7 이상 (Python 3은 SCons 3.0에서만 지원됨) SCons build system pkg-config (used to detect the dependencies belo.. 더보기
Godot - Compiling for macOS Compiling for macOS Godot - Docs » Compiling » Compiling for macOS Requirements For compiling under Linux or other Unix variants, the following is required: Linux 또는 다른 Unix 계열에서 컴파일하려면 다음이 필요합니다. Python 2.7+ or Python 3.5+ SCons build system Xcode (or the more lightweight Command Line Tools for Xcode) Xcode (또는 Xcode 용보다 가벼운 명령 행 도구) Compiling Start a terminal, go to the root dir of the engine .. 더보기
Godot - Compiling for iOS Compiling for iOS Godot - Docs » Compiling » Compiling for iOS Requirements SCons (you can get it from macports, you should be able to run scons in a terminal when installed) SCons (당신은 macports에서 그것을 얻을 수 있습니다, 당신은 설치된 터미널에서 scons를 실행할 수 있어야합니다) Xcode with the iOS SDK and the command line tools. Xcode와 iOS SDK 및 명령 행 도구. Compiling Open a Terminal, go to the root dir of the engine source code an.. 더보기
Godot - Cross-compiling for iOS on Linux Cross-compiling for iOS on Linux Godot - Docs » Compiling » Cross-compiling for iOS on Linux The procedure for this is somewhat complex and requires a lot of steps, but once you have the environment properly configured it will be easy to compile Godot for iOS anytime you want. 이 절차는 다소 복잡하고 많은 단계가 필요하지만 일단 환경을 적절하게 구성하면 원하는 때에 언제든지 Godot을 iOS 용으로 쉽게 컴파일 할 수 있습니다. Disclaimer While it is possible .. 더보기