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Android

Godot - Compiling Compiling Godot - Docs » Compiling Getting the source Introduction to the buildsystem Compiling for Windows Compiling for X11 (Linux, *BSD) Compiling for macOS Compiling for Android Compiling for iOS Cross-compiling for iOS on Linux Compiling for Universal Windows Platform Compiling for the Web Compiling with Mono Packaging Godot Optimizing a build for size 더보기
Godot - Introduction to the buildsystem Introduction to the buildsystem Godot - Docs » Compiling » Introduction to the buildsystem SCons Godot uses SCons to build. We love it, we are not changing it for anything else. We are not even sure other build systems are up to the task of building Godot. We constantly get requests to move the build system to CMake, or Visual Studio, but this is not going to happen. There are many reasons why w.. 더보기
Gdoot - Platform-specific Platform-specific Godot - Docs » Platform-specific Android in-app purchases Services for iOS Console support in Godot 더보기
Gdoot - Android in-app purchases Android in-app purchases Godot - Docs » Platform-specific » Android in-app purchases인앱 결제 테스트 - google Godot engine has integrated GooglePaymentsV3 module with which we can implement in-app purchases in our game. Godot 엔진은 우리 게임에서 인앱 구매를 구현할 수있는 GooglePaymentsV3 모듈을 통합했습니다. The Godot engine demo project repository has an android-iap example project. It includes a gdscript interface for android I.. 더보기
Godot3 - Compiling for Android - Troubleshooting Fail scons 컴파일 에러 발생 How to compile a module using the C++ STL for Android Bullet PR: Unable to build for Android #12347 Compiling for android throws error with 3.0 branch #22946 결국 Godot 3.0.6 compile Success Process방법으로 성공했다. 아래 내용은 히스토리로 남겨둔다. ===== In file included from thirdparty\bullet\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp:20: In file included from thirdparty\bullet\BulletCollisi.. 더보기
Godot3 - Compiling for Android Compiling for Android Godot3 - Docs » Compiling » Compiling for Android Godot3 - Compiling for Android - Troubleshooting Fail Note For most cases, using the built-in deployer and export templates is good enough. Compiling the Android APK manually is mostly useful for custom builds or custom packages for the deployer. 대부분의 경우 기본 제공 배포자 및 내보내기 템플릿을 사용하면 충분합니다. Android APK를 수동으로 컴파일하는 것은 배포자 용 맞춤 빌.. 더보기
Godot3 API - Exporting for Android Exporting for Android Godot3 API - Docs » Project workflow » Export » Exporting for Android Exporting for Android has fewer requirements than compiling Godot for it. The following steps detail what is needed to setup the SDK and the engine. Android 용 내보내기는 Godot을 컴파일하는 것보다 요구 사항이 적습니다. 다음 단계에서는 SDK 및 엔진을 설정하는 데 필요한 내용을 자세히 설명합니다. Download the Android SDK Download and install the Android SDK from.. 더보기
Headless Android 안드로이드에서 GUI기능을 포함하고 있는 풍부한 기능을 빼고 핵심 기능만 남겨놓은 안드로이드 더보기