Compiling
- Getting the source
- Introduction to the buildsystem
- Compiling for Windows
- Compiling for X11 (Linux, *BSD)
- Compiling for macOS
- Compiling for Android
- Compiling for iOS
- Cross-compiling for iOS on Linux
- Compiling for Universal Windows Platform
- Compiling for the Web
- Compiling with Mono
- Packaging Godot
- Optimizing a build for size
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