Godot 51

Godot - Cross-compiling for iOS on Linux

Cross-compiling for iOS on Linux Godot - Docs » Compiling » Cross-compiling for iOS on Linux The procedure for this is somewhat complex and requires a lot of steps, but once you have the environment properly configured it will be easy to compile Godot for iOS anytime you want. 이 절차는 다소 복잡하고 많은 단계가 필요하지만 일단 환경을 적절하게 구성하면 원하는 때에 언제든지 Godot을 iOS 용으로 쉽게 컴파일 할 수 있습니다. Disclaimer While it is possible ..

game/godot 2018.12.05

Godot - Compiling for Universal Windows Platform

Compiling for Universal Windows Platform Godot - Docs » Compiling » Compiling for Universal Windows Platform Requirements SCons (see Compiling for Windows for more details). SCons (자세한 내용은 Windows 용 컴파일 참조). Visual Studio 2015 Update 2. It may work with earlier versions. See Compiling for Windows about the caveats of installing it and the various prompts. Visual Studio 2015 업데이트 2. 이전 버전에서는 작동 할..

game/godot 2018.12.04

Godot - Compiling for the Web

Compiling for the Web Godot - Docs » Compiling » Compiling for the Web Requirements To compile export templates for the Web, the following is required: 웹용 내보내기 템플릿을 컴파일하려면 다음이 필요합니다. Emscripten 1.37.9+ If the version available per package manager is not recent enough, the best alternative is to install using the Emscripten SDK 패키지 관리자별로 사용 가능한 버전이 최신 버전이 아닌 경우 가장 좋은 방법은 Emscripten SDK를 사용하여 설치하는..

game/godot 2018.12.03

Godot - Packaging Godot

Packaging Godot Godot - Docs » Compiling » Packaging Godot Godot has features to make it easier to distribute and to package it for application repositories. Godot은 어플리케이션 저장소를 위해 배포하고 패키징하는 것을 더 쉽게 해주는 기능을 가지고 있습니다. Default behaviour By default, Godot stores all settings and installed templates in a per-user directory. First Godot checks the APPDATA environment variable. If it exists, the per-u..

game/godot 2018.11.30

Godot - Optimizing a build for size

Optimizing a build for size Godot - Docs » Compiling » Optimizing a build for size Rationale Sometimes, it is desired to optimize a build for size rather than speed. This means not compiling unused functions from the engine, as well as using specific compiler flags to aid on decreasing build size. Common situations include creating builds for mobile and Web platforms. 가끔 속도보다는 크기를 위해 빌드를 최적화하는 것..

game/godot 2018.11.29

Godot - Console support in Godot

Console support in Godot Godot - Docs » Platform-specific » Console support in Godot Official support Godot currently does not officially support consoles (except the Xbox One using UWP). Godot은 현재 공식적으로 콘솔을 지원하지 않습니다 (UWP를 사용하는 Xbox One 제외). The reasons for this are: 그 이유는 다음과 같습니다: To develop for consoles, one must be licensed as a company. As an open source project, Godot does not have such a..

game/godot 2018.11.28

Godot - Services for iOS

Services for iOS Godot - Docs » Platform-specific » Services for iOS At the moment, there are two iOS APIs partially implemented, GameCenter and Storekit. Both use the same model of asynchronous calls explained below. 현재 부분적으로 구현 된 두 가지 iOS API 인 GameCenter와 Storekit가 있습니다. 두 모델 모두 아래에 설명 된 것과 동일한 비동기 호출 모델을 사용합니다. Asynchronous methods When requesting an asynchronous operation, the method will l..

game/godot 2018.11.27

Gdoot - Android in-app purchases

Android in-app purchases Godot - Docs » Platform-specific » Android in-app purchases인앱 결제 테스트 - google Godot engine has integrated GooglePaymentsV3 module with which we can implement in-app purchases in our game. Godot 엔진은 우리 게임에서 인앱 구매를 구현할 수있는 GooglePaymentsV3 모듈을 통합했습니다. The Godot engine demo project repository has an android-iap example project. It includes a gdscript interface for android I..

game/godot 2018.11.26
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