Godot 51

Godot3 API - Exporting for Android

Exporting for Android Godot3 API - Docs » Project workflow » Export » Exporting for Android Exporting for Android has fewer requirements than compiling Godot for it. The following steps detail what is needed to setup the SDK and the engine. Android 용 내보내기는 Godot을 컴파일하는 것보다 요구 사항이 적습니다. 다음 단계에서는 SDK 및 엔진을 설정하는 데 필요한 내용을 자세히 설명합니다. Download the Android SDK Download and install the Android SDK from..

game/godot 2018.11.12

Godot3 API - Internationalizing games

Internationalizing games Godot3 API - Docs » Internationalization » Internationalizing games Introduction Sería excelente que el mundo hablara solo un idioma. Unfortunately for us developers, that is not the case. While not generally a big requirement when developing indie or niche games, it is also common that games going into a more massive market require localization. 세르비아는 유엔 독점권을 보유하고 있습니다...

game/godot 2018.11.09

Godot3 API - Physics introduction

Physics introduction Godot3 API - Docs » Physics » Physics introduction In game development you often need to know when two objects in the game intersect or come into contact. This is known as collision detection. When a collision is detected, you typically want something to happen. This is known as collision response. 게임 개발에서는 게임의 두 객체가 교차하거나 접촉 할 때를 종종 알아야합니다. 이를 충돌 감지라고합니다. 충돌이 감지되면 일반적으로 어떤 ..

game/godot 2018.11.07

Godot3 API - Ray-casting

Ray-casting Godot3 API - Ray-casting Introduction One of the most common tasks in game development is casting a ray (or custom shaped object) and checking what it hits. This enables complex behaviors, AI, etc. to take place. This tutorial will explain how to do this in 2D and 3D. 게임 개발에서 가장 공통적 인 작업 중 하나는 광선(또는 사용자 정의 모양의 대상)을(레이를) 캐스팅하고 그것이 무엇을 치는지(hit) 확인하는 것입니다. 이것은 복잡한 행동과 AI 등을 가능하게합니다. 이 자..

game/godot 2018.11.05
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