Kinematic Character (2D) Godot3 API - Docs » Physics » Kinematic Character (2D) Introduction Yes, the name sounds strange. “Kinematic Character”. What is that? The reason is that when physics engines came out, they were called “Dynamics” engines ..
Physics Godot3 API - Docs » Physics Godot3 API - Physics introduction Physics introduction docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html Godot3 API - RigidBody2D Rigid Body docs.godotengine.org/en/3.0/tutor..
Physics introduction Godot3 API - Docs » Physics » Physics introduction In game development you often need to know when two objects in the game intersect or come into contact. This is known as collision detection. When a collision is detected, yo..
Ray-casting Godot3 API - Ray-casting Introduction One of the most common tasks in game development is casting a ray (or custom shaped object) and checking what it hits. This enables complex behaviors, AI, etc. to take place. This tutorial will ex..
Input Godot3 API - Docs » Godot API » Input Inherits: Object Inherited By: InputDefault Category: Core Brief Description A Singleton that deals with inputs. 입력을 다루는 싱글 톤. Member Functions void action_press ( String action..
InputDefault Godot3 API - InputDefault Inherits: Input < Object Category: Core Brief Description Default implementation of the Input class. Input 클래스의 기본 구현입니다. Description Default implementation of the Input class, used internally ..
Customizing mouse cursor Godot3 API - Docs » Inputs » Customizing mouse cursor You might want to change the appearance of the mouse cursor in your game in order to suit the overall design. There are two ways to customize the mouse cursor: 전체 디자인..