Optimizing a build for size Godot - Docs » Compiling » Optimizing a build for size Rationale Sometimes, it is desired to optimize a build for size rather than speed. This means not compiling unused functions from the engine, as well as using specific compiler flags to aid on decreasing build size. Common situations include creating builds for mobile and Web platforms. 가끔 속도보다는 크기를 위해 빌드를 최적화하는 것..