I/O Godot3 - Docs » I/O Background loading I/O Data paths I/O Saving games Encrypting save games
Encrypting save games Godot3 API - Docs » I/O » Encrypting save games Why? Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on ..
Saving games Godot3 API - Docs » I/O » Saving games Introduction Save games can be complicated. It can be desired to store more information than the current level or number of stars earned on a level. More advanced save games may need to store ad..
Data paths Godot3 API - Docs » I/O » Data paths Path separators For the sake of supporting as many platforms as possible, Godot only accepts UNIX-style path separators (/). These work on all platforms including Windows. 가능한 한 많은 플랫폼을 지원하기 위해 God..
Background loading Godot3 - Docs » I/O » Background loading When switching the main scene of your game (e.g. going to a new level), you might want to show a loading screen with some indication that progress is being made. The main load method (Re..
Singletons (AutoLoad) Godot3 API - Docs » Step by step » Singletons (AutoLoad) Godot3 - Docs » 단계별 » 싱글톤 (오토로드) (Singletons (AutoLoad))
Godot 3.0.6 compile Window10 Home Required SDK API 27 <== build.gradle:compileSdkVersion 27 SDK Build Tool 27.0.3 <== build.gradle:buildToolsVersion "27.0.3" NDK 17c Process ANDROID_HOME=[AndroidStudoiSdkPath], ANDROID_NDK_ROOT=[17cPath]..