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Godot - Packaging Godot

Packaging Godot Godot - Docs » Compiling » Packaging Godot Godot has features to make it easier to distribute and to package it for application repositories. Godot은 어플리케이션 저장소를 위해 배포하고 패키징하는 것을 더 쉽게 해주는 기능을 가지고 있습니다. Default behaviour By default, Godot stores all settings and installed templates in a per-user directory. First Godot checks the APPDATA environment variable. If it exists, the per-u..

game/godot 2018.11.30

Godot - Optimizing a build for size

Optimizing a build for size Godot - Docs » Compiling » Optimizing a build for size Rationale Sometimes, it is desired to optimize a build for size rather than speed. This means not compiling unused functions from the engine, as well as using specific compiler flags to aid on decreasing build size. Common situations include creating builds for mobile and Web platforms. 가끔 속도보다는 크기를 위해 빌드를 최적화하는 것..

game/godot 2018.11.29

Godot3 - Compiling for Android - Troubleshooting Fail

scons 컴파일 에러 발생 How to compile a module using the C++ STL for Android Bullet PR: Unable to build for Android #12347 Compiling for android throws error with 3.0 branch #22946 결국 Godot 3.0.6 compile Success Process방법으로 성공했다. 아래 내용은 히스토리로 남겨둔다. ===== In file included from thirdparty\bullet\BulletCollision\BroadphaseCollision\btAxisSweep3.cpp:20: In file included from thirdparty\bullet\BulletCollisi..

game/godot 2018.11.24
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