Data paths Godot3 API - Docs » I/O » Data paths Path separators For the sake of supporting as many platforms as possible, Godot only accepts UNIX-style path separators (/). These work on all platforms including Windows. 가능한 한 많은 플랫폼을 지원하기 위해 God..
Background loading Godot3 - Docs » I/O » Background loading When switching the main scene of your game (e.g. going to a new level), you might want to show a loading screen with some indication that progress is being made. The main load method (Re..
Singletons (AutoLoad) Godot3 API - Docs » Step by step » Singletons (AutoLoad) Godot3 - Docs » 단계별 » 싱글톤 (오토로드) (Singletons (AutoLoad))
Godot 3.0.6 compile Window10 Home Required SDK API 27 <== build.gradle:compileSdkVersion 27 SDK Build Tool 27.0.3 <== build.gradle:buildToolsVersion "27.0.3" NDK 17c Process ANDROID_HOME=[AndroidStudoiSdkPath], ANDROID_NDK_ROOT=[17cPath]..
Customizing the Web export HTML page Godot3 API - Docs » Project workflow » Export » Customizing the Web export HTML page Rather than the default HTML page that comes with the export templates, it is also possible to use a custom HTML page...
Exporting for the Web Godot3 API - Docs » Project workflow » Export » Exporting for the Web HTML5 export allows publishing games made in Godot Engine to the browser. This requires support for the recent technologies WebAssembly and WebGL 2...
Exporting for Android Godot3 API - Docs » Project workflow » Export » Exporting for Android Exporting for Android has fewer requirements than compiling Godot for it. The following steps detail what is needed to setup the SDK and the engine...